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The Game Assembly - School Projects

A collection of some of the school assignments i did at The Game Assembly (2022-2024) during our individual courses. The time spent on each project varies but most of them were down in 1-2 weeks halftime (4hours each day).

A project where i focused on making foliage and getting better at Unreal Engine 5.

Zbrush practice, making an environment prop in the art style of Heroes of the storm

Zbrush practice, making an environment prop in the art style of Heroes of the storm

Assignment to work in unreal 5 and put together a environment scene with Quixel Bridge assets.

Assignment to work in unreal 5 and put together a environment scene with Quixel Bridge assets.

Handheld prop assignment. Maximum of 4K tris and 1K texture.

Handheld prop assignment. Maximum of 4K tris and 1K texture.

Handheld prop breakdown.

Handheld prop breakdown.

Night elf upper body Zbrush sculpt, based on my own concept. Wanted to train on the heroes of the storm/warcraft art style.

Night elf upper body Zbrush sculpt, based on my own concept. Wanted to train on the heroes of the storm/warcraft art style.

Elf upper body concept

Elf upper body concept

Presentation in Unreal 5 of a Star Wars themed character made by me, environment assets from quixel bridge. Concept: Daniel Nilsson.

Presentation in Unreal 5 of a Star Wars themed character made by me, environment assets from quixel bridge. Concept: Daniel Nilsson.


Lowpoly modelling assignment, fully made in maya. Textures made in substance painter. Concept: Daniel Nilsson.

Lowpoly modelling assignment, fully made in maya. Textures made in substance painter. Concept: Daniel Nilsson.

VFX assignment with League of legends as style reference.

VFX assignment with League of legends as style reference.

LoL VFX breakdown.

LoL VFX breakdown.

Vampire themed car in the rocket league art style. Fully made in Maya, including materials and render.

Vampire themed car in the rocket league art style. Fully made in Maya, including materials and render.

Some concepts for saddles/armor for a 3d creature i did.

Some concepts for saddles/armor for a 3d creature i did.

Character concept art based on a set brief for the character.

Character concept art based on a set brief for the character.

Character concept exploration..

Character concept exploration..

1 day Zbrush practice, monster head concept sculpt with PolyPaint.

1 day Zbrush practice, monster head concept sculpt with PolyPaint.

Photobashed outfit concept

Photobashed outfit concept

Outfit color exploration

Outfit color exploration

Modular house kit inspired by New York city.

Modular house kit inspired by New York city.

Modular kit breakdown.

Modular kit breakdown.

Trim sheet exercise.

Trim sheet exercise.